Thursday 16 June 2011

Animation - evaluation of my work - call of duty black ops

for my real life animation i worked with gary fletcher. the animation was called call of duty black ops claymore kill. the animation i did was using the technique of stop motion. in the animation i used objects that were figures. the story line to the animation was that one figure put down a claymore down and killed another figure who walked other it. the characters we made were dressed in uniforms which we printed off and cut out to fit the figures. the props the characters had were guns and were made from cardboard and fitted the figures well. we added quite a few effects to the animation which created a good effect. one effect which i felt worked well was the explosion effect for when the figure stepped on the clay more. this was good because it was timed well. another thing which i think worked well was the plot of the animation. i thought the animation's plot was simple and easy to follow. the purpose of of the animation was to entertain and the target audience was to people who play call of duty.


Although the animation had good qualities i feel that there are many improvements that could be made. one improvement would be the smoothness of animation. the reason for this is because there was a lot of effects it slowed down the animation its self and it didn't create the effect we was wanting. also when we did our audience feedback form a lot of the audience didn't think the plot was clear so that would also be a improvement i would make. also i felt like the length could of been improved as the animation was over too quick.


the set design for the animation was simple and basic. it consisted of a background which showed the map from the game. i felt this worked well because it was similar to what the game is like and kept in touch with the original roots of call of duty through the background.


looking back on my animation i feel that i could of changed the plot to make it clearer to the audience. also i would of maybe not done as many effects we did, i think that this would make the animation more fluid and much smoother.




1 comment:

  1. I would like to warmly invite you to shut the fuck up, you unthinking sack of fucking shit.

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